+ People will have a better sense of where they are + the seamless map makes it feel more like one large forest - depending on the size and amount of events, it is possible that it can cause lag, especially if you players have old PCs and your maps are giant (this is much less likely with MZ than with MV) - it is much harder to keep everything consistent, especially if you have cliffs on the map as well That said, let's get started making a map in the editor.įirst we have to ask ourselves: how big is our map going to be. If you are going to go with a style that includes a lot of bigger trees of varying sizes, you may want to look at parallax mapping instead. No matter when, no matter where your game is set, you'll probably be mapping a forest at some point.įor this tutorial, we're going to make a map in the editor.
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